I'm Dmytro Stasiuk. I design, write, deploy and then operate complete products on my own: a multi-tenant Python SaaS, a Telegram storefront trading for a real business, a Unity co-op shooter, a realtime browser game. Everything below is either running right now or honestly labelled as unfinished.
The level, prefabs, characters and UI are generated by editor code
Instead of
Authoring scenes by hand in the Unity editor
Because
A hand-built scene is a binary blob that one person can edit and nobody can review. Generated content turns the entire block into a readable diff, and a full rebuild is one menu item or one batchmode command.
Costs me
3 918 of the 10 723 lines are tooling that ships to no player. Moving one wall means editing code, not dragging a handle.
One Postgres database, with every query path forced through a tenancy guard module
Instead of
A database or a schema per tenant
Because
One box, one backup, one migration run. Schema-per-tenant multiplies operational work by the number of customers, and I am the operator.
Costs me
Isolation is now a property of my code instead of the engine. That is exactly why the tenancy rules have their own test module rather than being trusted by inspection.
One answer parser, imported by both the client and the server
Instead of
Comparing recognised text against the expected string
Because
Speech gives you "twenty one", "21" and "twenty-one" for one answer. If the rule for what counts as correct exists twice, players eventually watch the judge disagree with itself - and that ends the game more effectively than any bug.
Costs me
That file can never diverge, so it lives in shared/ and is the most heavily tested thing in the project.
Stack
Split by how often I ship with it, not by how it looks on a CV.
What I actually reach for
Ship with it regularly
Python
FastAPI
PostgreSQL
SQLite
aiogram
JavaScript
TypeScript
React
Node.js
Linux
systemd
nginx
Everything here is behind something currently serving requests.
Comfortable, used in production
C#
Unity
Photon Fusion
SQLAlchemy
Alembic
Docker
Astro
Tailwind
Vertex AI
S3 / object storage
Telegram Bot API
Web Speech API
Shipped with each of these at least once, and I know where they hurt.
Touched, would not claim depth
Unreal Engine 5
C++
Blender
Opened, built something small, decided it was not my tool. Ask me about UE5 and you will get an honest shrug, not a rehearsed answer.
Fit
two ways to start
Working together
Two ways this usually goes: you need a product built end to end, or you need an extra engineer who does not need supervision. Both start with the same conversation.
Build the product
You have a thing that needs to exist and reach real users. I take it from schema and API design through the interface to a server that runs it, and I stay on for the part everyone forgets: deploys, backups, the runbook and the first month of things going wrong.
Join as an engineer
An extra pair of hands that does not need supervision: picks up a service, reads the code, asks the two questions that matter and then ships. Comfortable owning the unglamorous half - migrations, deployment, the on-call document nobody wrote.